- Art Lead
- Artist & Animator
- Game Designer
- Trailer Edit, Voice Actor
"[Esoterica America] strikes a nice tone between raised-eyebrow cynicism and starry-eyed credulity; plus, it’s artistically quite gorgeous, and only costs a couple of quid. A genuine one-off.”
– Tom Hughes, The Gaurdian
“Ambitious and vast mystery RPG adventure … This is truly special. Frankly, absolutely brilliant.”
– DIY Games
"If Katamari Damacy shot up on Drain-O while Deadly Premonition slipped a hand under it’s skirt you still wouldn’t get half the ‘f#cked up’ that Esoterica America delivers in the first two minutes of play"
- Justin Talks to Himself
"...kept me visually enraptured throughout gameplay.”
My Role Was to Create a Game Out of Dense Esoteric Script: I Pitched We Create an Isometric Adventure, Created a Strong Visual Style to Match the Script, With Matching Esoterica Gameplay Elements. The Result: One of the Most Unique (and Esoteric) Games to Have Ever Hit Xbox Live Indie
I first met the team at V7 Entertainment Inc., where I was to spend the next three and half years of my life, when I was asked to help out on Esoterica America. Aside from the 3D rendering of the sets, my role was to produce all of the art seen in game, this included choosing the stark black and white art style to represent the normal world, and the colourful psychadelic art style to represent the spirit realm. I produced most of the illustrations, sprites and animations, background and 'starfield' effects, as well as the main cinematics and the 2D (classical/tweened) animations within. I contributed to the game design, adding the isometirc exploration aspect to the design, the 'meditation' mechanic for gameplay and writing some character dialogue. I slightly edited the story to make it about Sam's search for his father (plot), and helped stitch the disparate aspects of the game and story together when we inevitably over-scoped the length of the game. It was all an extremely valuable learning experience, and taught us that when we try to make the most thought-provoking and imaginative game we can, we gain high critical praise but not always volumetric success. The memories of creating this game will last a lifetime.