work at V7 Entertainment, Inc.
ExtensiveIy completed UI/UX work and 2D cinematic / front-end art style from Slap Shot carried over to Old-Time Hockey
V7 Entertainment, Inc. recently released the culmination of their efforts, Old Time Hockey. The majority of my work on the UI and front-end assets, UX architecture, and style guide, from an earlier canceled project has been carried over to this new game. As can be seen when comparing work on the earlier Slap Shot for Xbox 360, a lot of the original Flash files and pipeline setups have been carried over.
Lessons Learned Working on Slap Shot Represented in Old-Time Hockey
The engine we created the game was proprietary and independent, and therefore required everyone working on it to bring their A-game in terms of doing what they could with limited functionality. This was doable though, but required quite a bit of finesse and an artful touch with the unwieldy software, something I wish I could have been there for to help in the transition, not to mention unifying the style in line with the in-game graphics art style. That being said, I made more than my fair share of mistakes, and looking back at the ones I wasn't able to correct has taught me so very much. In hindsight, I am able to pinpoint exactly where I personally went wrong, or miscommunicated with the team, in the production process. And now I know exactly how to do it right the next time. Because this was such a large scale UX undertaking across the entire project, I learned so incredibly much, and I am ultimately so grateful for the experience. I'm now ready and waiting to tackle any UI/UX and know exactly what to do, from start to finish, thanks to Old Time Hockey.
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