A Dragon Walks into A Bar is an extremely simplified ruleset distilling the core components of D&D into an easily accessible improv-style game. Providing simple but concise character generation and combat encounter frameworks, with room for much potential imagination and silliness, easily understandable enough for a group of sufficiently entertainment starved adults to play at a dinner party. Only equipment required: and printer and some pens! No dice? No problem! ADWB's handy rock-paper-scissors gameplay's got you covered!
My favourite one of three major assignments for Game Design class; the other two being Persona, an intricate board game about deception, and Love, a brutal and cruelly fatalistic card game about self preservation. For this game drew upon one of the formative experiences of my youth, playing Dungeons and Dragons with my friends in our mom's basements. What I remembered about these games was that they always led to fun and indiosyncratic bouts of incredibly imaginative, and often hilarious, improvisational interplay between the DM's and the players. I wanted to try and distill the essence of this experience without all the laborious D20 rolls and rulebook tomb indexing that defines D&D.